Ragnarok: Monster World
  • Ragnarok: Monster World
  • Roadmap
  • Gameplay
    • Gameplay Structure
    • Game Modes
    • Job Classes & Spells
  • MULTI CHAIN
    • Multi-chain Strategy
  • ROMW ON RONIN
    • The Tamers
  • Ecosystem
  • Ragmon NFT
    • Ragmon Merge
    • Ragmon Upgrade
    • Ragmon Summoning
    • Accumulated Value
    • Yggdrasil Berry
  • Tokenomics
  • ROMW ON CROSS
    • Ecosystem
  • Ragmon
  • Battle Pass
  • Tokenomics
  • Staking & Rental Protocol
    • [TBD] Guild
    • [TBD] Staking with Partial Burning
    • [TBD] Peer-to-peer Rental System
  • Community driven operation
    • Libra, the Balance System
    • Security Architecture
    • [TBD] Monster World DAO
  • Technology
    • Authoritative servers and dumb clients
    • Hash-Based Logging with IPFS
  • About
    • 0x&
    • Gravity
    • Ronin
    • CROSS
    • Trusted by
    • Contact Us
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  1. MULTI CHAIN

Multi-chain Strategy

Ragnarok: Monster World adopts a multi-chain strategy in which each chain operates as an independent ecosystem with its own gameplay architecture, access conditions, and reward systems. This approach enables scalable growth and maximizes user flexibility, allowing players to engage with the game in different ways depending on their preferences.

Each chain is designed with a distinct interaction model—whether prioritizing accessibility or blockchain-native progression—while still maintaining economic cohesion through consistent design principles.

The token economies across chains are independently designed to align with each environment’s user experience and gameplay structure, while still supporting a coherent ecosystem-wide reward model.

Migration between chains may be supported in the future, depending on technical feasibility and ecosystem needs. This would enable players to transfer assets or progress across environments, while preserving value and continuity.

This multi-chain approach allows the game to evolve flexibly across diverse user groups and technical infrastructures, enabling long-term scalability without compromising core design or balance.

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Last updated 1 month ago